Welcome to Earthdawn.
Let us explore this changed world with its age of magic together.
This campaign features a group new to Earthdawn. Their party finds themselves leaving their Kaer that is just now sending out a scouting party 517 years after it was sealed in 1,000 TH. The water elementals that are bound in the Kaer's service are about to be released. They do not have an Elementalist powerful enough to perform the binding rituals to renew the service. The group must find out if the surface is safe. If it is not then they must find a way to renew the services of the water elementals or the Kaer will not survive.